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Thursday, May 22, 2003
 

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Heroes of Might and Magic IV Interview
12:21 PM | Mike Apps | Comment on this story

Celestial Heavens, a Heroes of Might and Magic fan site, recently got a chance to interview former New World Computing programmer Gus Smedstad. The interview goes into his work in the Heroes series, as well as info on his current endeavors. The interview also serves to explain some of the problems that occurred in the development of Heroes of Might and Magic IV.
Here's a snippet:

CH: The main problem with Heroes IV is definitely the erratic behavior of the computer player on the adventure map. What happened there exactly? Why does the AI have some success on the battlefield (despite various changes with spells, range combat, special abilities and damage calculation), but keep making major blunders on the adventure map?

GS: The adventure AI is a touchy subject. We were under enormous time pressure with Heroes IV, and really the game was released 3, maybe 6 months before it was really done. As a result, I delegated some programming tasks that I probably should not have.

I did write the battlefield AI, which is why it has a substantially similar feel to the Heroes III battlefield AI. The programmer who did the adventure AI was an excellent programmer, but didn't have that much experience with AI or the Heroes series, and didn't get the polish time he needed to bring it up to the level of the Heroes III adventure AI.

CH: If one thing could have made HoMM IV a better game, what would that be?

GS: From a design standpoint, the single best thing I could have done to improve Heroes IV would have been to keep the "unconscious" state for heroes. The idea was that heroes on the winning side of a battle who fell in combat weren't dead, they were just badly hurt. Because we dropped the idea, we opened all sorts of unpleasant loopholes in scenario victory and defeat conditions which relied on hero deaths. The "potion of immortality" was a last minute stopgap to try and fix half the problem, the defeat conditions, but we really should have gone back to the original model.

To read the full interview, head over to Celestial Heavens, linked below. If you'd like to pick up some of Smedstad's work yourself, you can head over to the IMG Store and pick up a copy of HOMMIV.

Heroes of Might and Magic IV Interview
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