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Tuesday, May 6, 2003
One on One With Glenda Adams
1:01 PM | Tuncer Deniz | Comment on this story

Inside Mac Games has posted the 16th part in an ongoing conversation between old friends Glenda Adams, Mac gaming goddess and president of Westlake Interactive, and Tuncer Deniz, publisher and editor-in-chief of IMG.

Here an excerpt to whet your palate:

Tuncer: I'm sure there's lots of Halo fans out there who are eager for some more information. Is the Mac version up and running yet?

Glenda: We're still working on fleshing out the DirectX9 to OpenGL code. The game uses a LOT of new 3D technology, so it's the first time we've implemented some of it on the Mac. But we have had the first actual graphics up and displaying, if in a little rough form.

The good news is that much of the foundation code for the rest of the game is already compiled and loading data on the Mac, so we're hoping once we get over the graphics implementation issues the game will be in pretty good shape.

For the full chat, follow the link below.

One on One with Glenda Adams (Part 16)

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