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Neverwinter Nights Postmortem 9:06 AM | Jean-Luc Dinsdale | Comment on this story
As Canadian software developer BioWare starts readying the Mac client of their 3D role playing game Neverwinter Nights for release, we thought it may interest fans of the game and all our readers expressing interest in game development to know that PC gaming resource center gamasutra has posted an in-depth postmortem with the creators of the game. BioWare co-producers Scott Grieg, Ray Muzyka, James Ohlen, Trent Oster, and Greg Zeschuk put their heads together and penned a critical analysis of the five year development cycle for the game, identifying both the high points and the low points of the game's creation: Early in BioWare's development of Baldur's Gate it became clear to us how the evolution of the role-playing game genre would unfold. We saw the explosion of fan-created content for first-person shooters and we rationalized that the role-playing genre was ready for a similar renaissance. It was going to take a lot of work to do it right, but even near the project's completion, we realized that at the start we had greatly underestimated the effort it would take to complete a project of this size. The Mac version of version of Neverwinter Nights, which will be published by MacSoft, is currently undergoing bug-squashing tests and is expected to be released soon.
Gamasutra.com: Neverwinter Nights Postmortem
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