Dungeon Siege Postmortem At Gamasutra
9:48 AM | Jean-Luc Dinsdale | Comment on this story
Although we're a little late on the uptake, we thought it might interest IMG readers that a postmortem for Bold's upcoming role-playing game, Dungeon Siege has been posted on game development resource center Gamasutra.
The postmortem, which was posted in late Decemeber, was written by Gas Powered Games' Bartosz Kijanka. The article goes deep into the details of the game's creation, highlighting both the strong and weak points about the game's development cycle:
What Went Wrong - Extreme ambition. Extreme ambition can be empowering, but it can also bring much pain. A large portion of Gas Powered Games consists of extraordinarily ambitious people. Every-one has their own reasons, but collectively, we all want to win, and want to win badly. While this drive helped us persevere through some of the challenges we encountered during development, it also created some new ones.The article offers an interesting look into the heart of game creation, and is a must read for both game developers and Dungeon Siege fans alike. Click on the links below to access the article.
Our ambition translated into a number of painful symptoms such as feature creep, over-optimism, and a project scope that was ultimately larger than our ability. The problem was compounded by the fact that nobody on the team had really worked on an action RPG before. We looked at the "leading brand" RPG and said to ourselves, "Hey, this is a fun genre. Let's make something like this except, much, much bigger, in 3D, without loading screens, and push the technology to its absolute breaking point!"
As reported here earlier this week, Westlake Interactive has recently announced that the role-playing game is currently in beta testing, and the game should be ready for approvals "within a few weeks". Once it's approved, the game will be published by Peter Tamte's publishing company, Bold.
Gamasutra's Dungeon Siege Postmortem
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