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Tuesday, January 14, 2003

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Q&A With Ion Storm's Harvey Smith
9:19 AM | Jean-Luc Dinsdale | Comment on this story

German Deus Ex fansite DeusExZone has posted a brief Q&A with Harvey Smith, Ion Storm's Lead Designer.

In the interview, Harvey Smith touches on his past, his work with game developers Looking Glass and Ion Storm, his views on computer gaming, and expresses some of his thoughts on the Deus Ex franchise. Here's a quote:

Q: What was the most revolutionary thing of Deus Ex?

Harvey Smith: I'm not sure we did much that I'd call revolutionary. We wanted to make an RPG with a deep story. We wanted to create an atmospheric, immersive environment with a high degree of interactivity. We wanted to create a consistent environment that allowed for emergence as the result of the player's input. I think we succeeded at most of those things. But I can't think of anything we included that no other game had featured, which is how I'd define revolutionary. A better word for Deus Ex is "ambition."

Click on the link below to access the full interview.

DeusExZone: Harvey Smith Q&A
Ion Storm
Deus Ex

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