10.2.3 Texture Compression & Games
9:42 AM | Andy Largent | Comment on this story
The introduction of Mac OS X 10.2.3 brought a number of OpenGL updates which should be of interest to gamers, including an awaited texture compression scheme which should help performance in a number of shipping and future titles. A recent thread in the IMG forum details how the update has improved the speed of Soldier of Fortune II and Jedi Knight II.
Both titles use very high resolution textures when set to "Highest" options, and the compression routine can greatly help out, though at the cost of extra loading times. The OmniGroup's Tim Wood, the developer behind the port of Soldier of Fortune II, also notes in the thread that the 1.02 patch may have some issues with texture compression still:
It is worth noting that many people experience crashes in OpenGL when texture compression is enabled.It seems Wood is at work on other optimizations for the game as well, noting in a later post they are working on Altivec and multiprocessor support for the future patch.
We'll be looking at this for the upcoming 1.03 patch since people are getting great performance benefits from this under 10.2.3.
As well as these titles, future games like Everquest and Unreal Tournament 2003 will also make use of this texture compression. Stay tuned to IMG for more information.
Jedi Knight II: Jedi Outcast
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