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Tuesday, December 17, 2002
 

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JK2 ProMod 3.0 released
8:54 AM | Mike Apps | Comment on this story

The latest version of the ProMod for Star Wars: Jedi Knight 2: Jedi Outcast has been released. The ProMod 3.0 alters Jedi Knight 2 multi-player to incorporate some class-based game play. You are able to change around your skillset to include gun skills or jedi skills, or both. The mod also completely rewrites Lightsaber combat, fixing some aspects of it that many people saw as major flaws.

Here's a description of the changes made to Saber Combat:

Saber Combat has been completely rewritten in ProMod 1.0. Your ability to hit, be hit, break defenses, parry and knock away your opponent's saber are all now based upon a factor inherent to the player and not a random number generator: your aim. Read this twice: AIM IS LIFE. All aspects of physical combat, including front- and sideflip-kicks and some aspects of Force-powered combat have been linked to how accurately you are aiming at your opponent. Saber Duels in ProMod will always be won by someone with better Strategy, Timing and/or Accuracy. There will be no fluke victories.
Here are some of the features/bug fixes added in version 3.0:
- Level 4 Gunnery skills now enhance the abilities of their respective weapons with an additional +25% damage, +25% firing rate and +25% charging time reduction (where applicable). Also, the increased firing rates make it more difficult for Jedi to block your shots.

- An all new Dual-Thruster Jetpack allows the Gunner classes excellent maneuverability in combat and the ability to quickly gain altitude. A regenerating fuel gauge regulates this ability. Level 4 Gadgets skill is required to use the jetpack.

- New dual-glow RGB saber coloring system assures that your saber color will be unique to you.

- Enhanced Duel gametype allows Jedi and Gunners to compete on even terms, with the Gunner spawning with all weapons that he has a level 4 skill for. He also will spawn with a Force Field Generator with level 3 Gadgets, and a Seeker Drone with level 4 Gadgets.

- Enhancements to team games such as CTF and Team FFA that encourage teamwork and strategic play, such as spawning players with level 3 Gadgets skill with a free Force Field generator to hold off rushing enemies.

Bug Fixes:

- Fixed bug in 1.04 that allows the saber of a fallen player to deal damage equal to that of a normal swing.

- Fixed bug in 1.04 that allowed blaster shots to be Force Pushed. Shots from the Bryar Pistol, E11 Blaster Rifle, and Wookie Bowcaster are now non-Pushable.

- Fixed saber combat bug from Beta 2 that prevented special attacks from breaking defenses properly.

The ProMod should be fully compatible with the Mac version of Jedi Knight 2 published by Aspyr Media. If you don't already have a copy of Jedi Knight 2, you can order one from the IMG store. For more information on the ProMod, follow the link provided below.

JK2 ProMod 3.0 released
Aspyr Media
Westlake Interactive
Raven Software
Jedi Knight II: Jedi Outcast
Buy Jedi Knight II: Jedi Outcast


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Archives  News  JK2 ProMod 3.0 released