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Wednesday, November 6, 2002
 
Spiderweb Interview with Jeff Vogel
6:00 AM | Mike Apps | Comment on this story

Glasko has posted an interview with shareware developer and owner of Spiderweb Software, Jeff Vogel. The interview covers a variety of topics, from how he gets artwork for his games to tips for aspiring programmers.

Here's a snippet of the Interview:

Danoz: The games produced by SpiderWeb software are unique, they tell a story and are some of the most interactive games I have ever played. Even in the original Exile, where stellar 3D graphics aren’t the key to the games design; the writing is so vivid that it surpasses that. It’s almost like your reading a book, and the outcome is yours to decide. What were/are your majors in college that lead you to this kind of skill? How much of it is self-taught?

Jeff Vogel: My interest in game design came purely from playing games and loving them. I got a little formal programming training in high school and college but, in general, my game design interest came from just loving games.

Danoz: (Q) – How do you create the graphics in your games? It’s very interesting to see your newer games in isometric form. What are your favorite programs and techniques in graphics creation?

Jeff Vogel: We generally get graphics by throwing money at freelance artists. However, we do sometimes use Poser and KPT Bryce to build 3-D graphics.

Spiderweb Software is the publisher of many different quality Shareware games including the Exile Trilogy and Genoforge. More info on Spiderweb and the full interview can be reached from the links below.


Spiderweb Interview
Spiderweb Software


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