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Thursday, September 19, 2002
 
Quake 4 Designer Talks Games
6:00 AM | Andy Largent | Comment on this story

PlanetQuake has posted a belated interview from this summer's QuakeCon with Raven Software's Jim Hughes. Hughes was lead designer on games like the Soldier of Fortune series and now heads up the levels for Quake 4. In the interview they discuss his hiring at Raven, the state of the gaming industry and how it relates to and feeds from game mods, and the technology itself. Here's a clip:

PQ: So, how long does it take to make a model for one of the next-generation games and how has that changed?

JH: With each generation of technology, even Quake 3, there are more polys on a model, and someone's got to spend the time to make them. The skin resolutions get higher density, you get more chance to do photorealistic stuff like we did in SoF2. In SoF 1 we couldn't do it as much because once you take a picture of someone's face if it only fits on a 32x32 texture you lose a lot of it. If you have a really high-resolution texture you can actually capture the expression on the face. And so it just gets exponentially worse with each generation of technology - more polys, higher resolution.

For more on modifications and their effect on a company like Raven, have a read through the rest of the interview.

PlanetQuake: Jim Hughes Interview
Raven Software


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