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Monday, September 16, 2002
 

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Q&A With UT2003 Lead Designer
6:00 AM | Eddie Park | Comment on this story

The PR machine for Epic Games' highly anticipated title Unreal Tournament 2003 (UT2003) cranks ever forward, with a short interview concerning the title having recently been posted to nVidia's UT2003 page. Featuring Cliff Bleszinski, Epic's Lead Designer, the interview focuses on UT2003's new designs, including more features, weapons, and the like.

As stated in previous Q&As, Bleszinski notes that bot AI is much more human-like in UT2003, featuring bots that actually play like humans do. Some AI features include knowing when to use specific weapons depending on the situation, as well as using the translocator to rapidly traverse a map, much like human players do in Unreal Tournament.

Also mentioned are some moves that players can perform when their Adrenaline reaches a certain level:

You can get Adrenaline by scoring in a match or fragging a lot of people or picking up these pills that are scattered throughout the map. Once you have 100 points, you can perform combat-style combo moves. For example, back, back, forward, forward makes you go Berserk and you can fire twice as fast. There’s also invisibility, speed, and a defense combo. It’s a way to give you an actual bonus from all the multi-kills and killing sprees.
In other UT2003 news, the demo for the PC and Linux platforms was recently released, no doubt causing traffic jams across the net. Some enterprising IMG readers have already tried it out and posted their impressions in our forums, for those that are interested in specifics.

As far as a Mac demo goes, one reader posted the results of a question posted to Epic's Vice President Mark Rein concerning a raw ETA. The answer: "More than a month." Hopefully, we'll see this demo sooner rather than later.

In the meantime, be sure to hit our forums and the recent nVidia interview for more information on UT2003.

nVidia - Unreal Tournament 2003
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