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Monday, May 20, 2002

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IMG Previews Max Payne
12:16 PM | Sean Smith | Comment on this story

Inside Mac Games has posted a preview by Eddie Park of Max Payne, the shooter that introduced slow-motion "bullet time," coming up from MacSoft and Feral Interactive:

I am a die-hard John Woo fan. And not just one of these recent wanabe fans either — I've been watching his movies since I was in high school, long before he was widely known in the U.S. People who think "The Matrix" started the usage of double-fisted pistols and slow-motion camera shots should recheck their facts and look back to such films as "A Better Tomorrow," "The Killer," and "Hard Boiled" to see who really started what has become a staple of action cinema.

That being said, when I heard that a game was being created that was not only inspired by John Woo, but allowed gamers to be directly involved in a John Woo-style universe, I was more than a little intrigued. My main concern, of course, was whether or not the development team would be able to pull it off, especially for a nit-picky fan such as myself. I vowed that if they screwed it up, I'd have to go Chow Yun Fat on them and run through their offices with dual pistols blazing. Or something like that.

My chance to scrutinize this title finally arrived this week in the form of a CD-R, a mock-up of the box packaging, and a couple of PR sheets. The title of this game, of course, is Max Payne — a game plenty of us have been waiting for. Just ask the myriad people that have begged me for a copy....

Developed by Remedy Entertainment, Max Payne is in conversion for the Mac at Westlake Interactive. For the rest of Park's detailed preview and a gallery of screen shots, follow the link below.

IMG Preview: Max Payne
Feral Interactive
Max Payne
Remedy Entertainment
Westlake Interactive
Buy Max Payne

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