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Monday, May 6, 2002
Warcraft III Interview at EuroGamer
10:58 AM | Richard Porcher | Comment on this story

Gaming web site EuroGamer has posted an interview with Blizzard Software's Bill Roper in which he discusses Blizzard's upcoming Warcraft III, the third installment in the series that originally made a name for the game developer.

In the interview, Roper focuses heavily on the mod-making aspect of the game and the developer tools that will ship with the game. Apparently, Blizzard is betting heavily on the gaming community to keep Warcraft III alive long past its shelf life, which, judging from the adaptability of other such games to this concept, is a pretty safe bet.

Here's just one of many fascinating points that Roper makes on the subject:

One of the things that I think is really amazing about Warcraft III is the world editor that's shipping with it. Anything you're seeing that we're doing in these scenarios - setting up triggers where they're destroying buildings, in-game cinematics, background music - can all be done through the editor. With a little practice players can make levels and campaigns and stories that are as complex and involved as what we're able to do in the game. It's really incredible the things you can do with it. If you wanted to, you could make Monopoly with the Warcraft engine - you could make a map that was a board that went around, and move units with the random number generator and use gold as money. We do a lot of things even within the campaign - we have certain levels that act almost like races, where you have to complete goals before your enemy.
Warcraft III is currently in beta testing, getting ready for a simultaneous Mac and Windows release later this year. Even better news for Mac gamers is that Warcraft III is fully Carbonized for Mac OS X.

Any gamer who is looking forward to playing Warcraft III should read the entire interview. Just follow the link below.

Warcraft III Beta Preview at IMG
Warcraft III Interview at EuroGamer
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