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Monday, April 8, 2002
 
Quake 3 Fortress 2.0 Released, Mac Problems
11:43 AM | Tuncer Deniz | Comment on this story

The long-awaited Quake 3 Fortress 2.0 mod has finally been released, but not without some issues for Mac users. After a year in development (and two years since the original release), the hot new mod has been released by the QF3 developement team.

Quake 3 Fortress is based on the classic and all-time popular Classic Quake class-based mod, Team Fortress. The mod offers primarily team based capture the flag type gameplay, but this new version also gives you some slight twists such as “capture and hold” games – where you try to hold on to the “flag” (it’s actually a duck) for as long as possible without getting killed. The longer you hold on to the flag, the more team points you get.

After the release over the weekend, however, Mac users began to encounter problems with the mod. A short Mac FAQ created by "Firestarta" explains the problems:

Q. What exactly is the problem with Macs and Q3f 2?

A. Recently due to some VM code changes We have encountered some engine bugs that only affect Mac users. These bugs are caused by the VM interpreter.

Q. What does that mean for Mac users?

A. Mac users won't be able to join Pure Servers. This is obviously a problem because most public servers are sv_pure 1. However, many servers will be running unpure until a fix is released. (Q3f 2's Cheat-Protection abilities allow this). We are working to get a fix out ASAP.

There are a few minor issues such as menu stutters, but these should not affect gameplay. You might find that your FPS is a little lower than usual. The HUD also appears to be taking up more FPS than it should.

A fixed version should be out soon. We'll keep you posted when it does.

Quake 3 Fortress
Quake 3 Fortress FAQ


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Archives  News  Quake 3 Fortress 2.0 Released, Mac Problems