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Friday, March 8, 2002
NY Times on Game Development
6:00 AM | Tristram Perry | Comment on this story

Leave it to the folks at The New York Times to cover the subject of game development in an interesting and in-depth manner — as if hiring David Pogue wasn't enough! Yesterday's technology section has two different feature articles on game development.

The first article, titled "So What, Exactly, Do Online Gamers Want?" discusses the state of the online gaming industry and how people play games online. Much is made of the fact that Majestic failed to be the crossover game that introduced online subscription gaming to the masses. Also, some interesting facts about online gaming are brought to light:

Nearly 50 percent of Internet users play games, according to Jupiter Media Metrix, the technology research firm. About 40 percent of online gamers are over 35 and half are women.
The second, "Far From the Market, Game Designers Dissect What Fizzles," covers a new conference called DICE, an acronym that stands for "design, innovate, create, entertain." The event is for top game designers to discuss the way they work and the trends that promise to change the industry.

Participating designers included Will Wright, creator of the SimCity games, American McGee, of Alice fame, strategy sim guru Sid Meier, and Shigeru Miyamoto, legendary creator of Nintendo classics like Donkey Kong and Super Mario Brothers.

Here's Miyamoto on his fellow attendees and his relative fame:

This is a very peculiar and distinct crowd — I'm happy that I can experience a rock-star lifestyle, but only for a very short time.
Both articles are thoughtful, well-written, and worth a look. Click the links below to read. (Registration is required for access to the site's content.)

NY Times: Game Designers Dissect What Fizzles
NY Times: What Online Gamers Want

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