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Thursday, January 31, 2002

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Torque Game Engine Released for Mac
6:00 AM | Andy Largent | Comment on this story

GarageGames president Jeff Tunnell passed along the news yesterday that the Mac branch of their Torque Game Engine has now been released. Formerly known as V12, this powerful 3D game engine was behind the successful PC game Tribes 2, and Mac developers can now license it for a mere $100.

This announcement means the engine is now truly cross-platform, with PC Torque games needing only a few tweaks to run on a Mac, and vice-versa. Tunnell said in a press release:

Opening up the Mac platform through the Torque Game Engine is an important step for GarageGames. The Mac is a natural platform for indie game developers since it has a 25 million unit installed base with great gaming technology, yet is underserved by traditional game publishers.
The driving force being the Mac version of Torque has been David Chait. Here's more about his role in the process:
David Chait, former Chief Architect and VP of Product Design for Reality Bytes, Inc. (Mac focused game developer) managed and developed the Torque Game Engine conversion from Windows to the Mac OS. Chait, now a GarageGames Associate and independent consultant says, “The Mac version of Torque supports all of the features available on Windows including award winning networking, indoor/outdoor terrain, scripting language, built in terrain and mission editors, plus it works in the full Apple Project Builder IDE... Additionally, the Mac version includes built-in support for ATI's Truform feature on the Radeon 8500.”
Support for both Mac OS 9 and X should mean great things for Mac gamers in the coming years. A huge thanks should to Chait and all of the Mac testers for their hard work on the project up to this point. Stay tuned to IMG for the latest as Torque's development continues.

GarageGames: Torque Game Engine for the Mac
GarageGames: Torque Game Engine SDK

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Archives  News  Torque Game Engine Released for Mac