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Monday, January 21, 2002
 
RtCW: Multiplayer Gameplay Analysis
11:20 AM | John Rousselle | Comment on this story

Glenn Lortscher over at Tuplay.com has posted an editorial analyzing the multiplayer aspects of Return to Castle Wolfenstein. Glenn makes the case that the game marks the first real advance in first-person shooter team play in years.

In the beginning, there was deathmatch. Then for a long time, there was nothing. But soon enough, out came Capture the Flag, and its smarter brother TeamFortress, and the multiplayer community was established. Then there was Counter-Strike. And again, for a long time, over two and a half years, there was nothing.

Then, almost two months ago, Nerve Software brought us multiplayer Return to Castle Wolfenstein.

You can read the full article by following the link below.

Return to Castle Wolfenstein
Tuplay.com: Wolfenstein MP: A Revolution?
Buy Return to Castle Wolfenstein


Other Mac Games News for Monday, January 21, 2002

IMG Reviews Black & White12:51 PM
Westlake Status Updates12:10 PM
Black & White Is Gold; Patch Soon11:43 AM
Aliens vs Predator Patches Released11:26 AM
• RtCW: Multiplayer Gameplay Analysis11:20 AM
Peter Cohen on the New iMac8:46 AM
BlitzMax Offers Easy Game Programming6:13 AM
Vampire: The Masquerade 1.0.1 Update6:13 AM
 
View all of the Mac games news for Monday, January 21, 2002 on one page

Mac Games News for Friday, January 18, 2002

Reports of French Touch's Death Exaggerated4:08 PM
Free Tony Hawk 2, Deus Ex Offer12:57 PM
Jazz Jackrabbit 2 Updated for Mac OS X12:52 PM
Bid for Power Due Today11:58 AM
Quake II for OS X Adds Mission Pack Support10:22 AM
Art Institutes Offer B.S. in Game Art & Design [Updated]9:44 AM
Civ 3 Update on the Way8:36 AM
Rune Expansion Finally Coming to the Mac6:00 AM
Shadowbane Shifts into New Beta6:00 AM
 
View all of the Mac games news for Friday, January 18, 2002 on one page


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