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Wednesday, December 5, 2001
OpenGL 2.0 Support Survey
10:44 AM | Noah Brimhall | Comment on this story

The folks at have begun a survey of support among OpenGL developers for the new OpenGL 2.0 proposals.

Now that the OpenGL 2.0 white papers are in review, we'd like to find out who is considering taking advantage of these developments. The primary goals for OpenGL 2.0 are to add support for pixel and fragment shaders, improve memory management and give applications more control over the rendering pipeline. This will still provide compatibility with OpenGL 1.3 - so older applications will run on graphics accelerators with OpenGL 2.0 drivers.
This is a survey strictly geared toward developers, but nonetheless important to the Mac gaming community. OpenGL is the supported standard for 3D software rendering and hardware acceleration on the Mac. Unlike DirectX, the scheme from Microsoft, OpenGL is a cross-platform standard. For more information on OpenGL head over to and read the OpenGL 2.0 white papers.

OpenGL 2.0 white papers
OpenGL 2.0 Support Survey

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