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Monday, December 3, 2001

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BioWare Drops Interplay; NWN Interview
2:30 PM | Sean Smith | Comment on this story

Game developer BioWare announced on Friday that they have dropped Interplay as the PC publisher of their upcoming cross-platform RPG Neverwinter Nights, two months after filing suit against the publisher:

On Thursday, November 29, 2001, Canadian software developer BioWare Corp. terminated its contract with Interplay Entertainment Corp. to develop its latest computer game, Neverwinter Nights. BioWare announced that, though it has ended its association with Interplay on the project, it is looking forward to releasing Neverwinter Nights on schedule, early in 2002. Development at BioWare is continuing on both Neverwinter Nights and Star Wars Knights of the Old Republic as well as on other as yet unannounced projects.

BioWare had previously filed lawsuits against Interplay, alleging that Interplay has breached contracts with BioWare by sublicensing distribution of BioWare games to third parties without the knowledge or consent of BioWare. BioWare had also joined with Illinois software developer Parallax in a lawsuit against Interplay alleging that Interplay, British Distributor Virgin Interactive, and the French company, Titus Interactive, had failed to pay royalties due BioWare and Parallax games,

In addition to Neverwinter Nights, BioWare developed a number of past games for the Mac, including Shattered Steel, Baldur’s Gate, and Baldur’s Gate II. (Parallax, also mentioned in BioWare's announcement, developed Descent and Descent II.)

Update: While no contract has yet been signed, MacPlay's Henry Price has told IMG that MacPlay still hopes to publish Neverwinter Nights for the Mac.

In related news, RPG Vault posted on Friday the third installment in their ongoing interview with BioWare. Here's an excerpt featuring BioWare's Greg Zeschuk:

In our impression single-player gaming is still alive and very healthy. We are focusing considerable effort to make the single-player version campaign in Neverwinter Nights as memorable as anything we've ever done in the Baldur's Gate series of games. We believe that if we have a solid single-player game, we will have access to a much greater audience than if we only focused on the multiplayer game.
For more information, check out RPG Vault's full interview and IMG's preview of Neverwinter Nights.

BioWare: Neverwinter Nights
Blues News: Neverwinter Nights Contract Termination
IMG Preview: Neverwinter Nights
RPG Vault: BioWare 2001 Interview, Part 3
Neverwinter Nights
Buy Neverwinter Nights

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