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Tuesday, November 27, 2001
Wolf Q&A with Kevin Cloud
11:40 AM | Sean Smith | Comment on this story

Last week, HomeLAN Fed interviewed with Kevin Cloud of id Software about their Return to Castle Wolfenstein, which they developed with Gray Matter and Nerve Software and which was recently released for the PC.

Here's an excerpt from their talk:

HomeLAN - Obviously, Return to Castle Wolfenstein is a much more complex game than Wolfenstein 3D. Was the id conscious of keeping the game as fun and addicting as the original yet still be able to be accepted by a modern gaming audience?

Kevin Cloud - That’s why id decided to work with Gray Matter. We wanted to see that same adrenaline pumping excitement as the original, built into a richly detailed universe. Gray Matter did a great job of capturing the “essence” and “attitude” of the original game, while creating a game with a compelling story, interesting characters, great AI and animation, and phenomenal detail – all elements that make it stand on it’s own as a great game. There are the nods back to the original, like the turkey-dinners, suits or armor, treasure, and secrets, but make no mistake about it – RTCW is as complex and robust as modern video games get.

For the rest of HomeLAN's interview, follow the link below to their web site, and stay tuned to IMG for news of this highly-anticipated shooter's Mac release.

Activision: Return to Castle Wolfenstein
MGF: Download Wolf MP Test 2 for OS X (64.7 MB)
HomeLAN: Return To Castle Wolfenstein Interview
Buy Return to Castle Wolfenstein

Other Mac Games News for Tuesday, November 27, 2001

One on One with Mark Adams12:03 PM
• Wolf Q&A with Kevin Cloud11:40 AM
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View all of the Mac games news for Tuesday, November 27, 2001 on one page

Mac Games News for Monday, November 26, 2001

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View all of the Mac games news for Monday, November 26, 2001 on one page

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Archives  News  Wolf Q&A with Kevin Cloud