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Monday, November 26, 2001
GameSpy Previews Deus Ex 2
9:49 AM | Eddie Park | Comment on this story

Making their entry into what has already become a crowded rumor market, GameSpy have recently released their own preview of Deus Ex 2, sequel to Ion Storm's highly popular stealth-based FPS title, Deus Ex. Though the preview rehashes information that has been flying around the net for the past week or so, it does manage to expand on concepts and ideas already introduced.

Warren Spector, Studio Director of Ion Storm, has been noted as saying that he intends to make the interpersonal workings of Deus Ex 2 much more important and compelling than in the original. Rather than having a bunch of throwaway characters, Deus Ex 2 will contain characters that, if done properly, should actually become important to the player as gameplay progresses. A new facial modeling system is being implemented to provide the flexibility of a range of emotions through NPC facial expressions.

Another point Spector seems adamant about is that the graphics of Deus Ex 2 will now match its gameplay. As he puts it: "no compromises." GameSpy report the engine from "Unreal Warfare" is being used, and Ion Storm are also adding their own systems, including ones for sound, physics, and AI.

The level of detail in the game is also getting a boost:

They want to increase the level of detail, so polygon counts will be several hundred-fold higher than they were in Deus Ex, and the sound system should be able simulate the differences in sound traveling through a wide-open or partially open door. Secondly, the world should be more realistic in look and mechanics. According to Senior Programmer Pete Shelus, because of the physics system "objects actually interact properly instead of just sliding around. They will bounce around and roll, tumble realistically. These add a level of believability to the world." The third major goal for the new engine is that besides looking pretty, these worldly details have gameplay effects. So, the lighting and shadows allow you to hide, your likelihood of detection increases if you make too much noise, and in bitter cold environments, the snow affects lasers and surfaces can be slippery.
For those wondering about multiplayer, nothing has been cemented, though mod support is currently in Ion Storm's list of goals. As for a Mac version, nothing has been announced yet, bit it should be noted that Deus Ex 2 is still in early development, meaning there's plenty of time for news to surface.

Ion Storm
GameSpy: Deus Ex 2 Preview

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