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Tuesday, November 20, 2001
 

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Gamespot Australia Interviews id's Hollenshead
10:07 AM | Sean Smith | Comment on this story

At the Australian Game Developers Conference, Gamespot Australia talked with Todd Hollenshead, CEO of id Software, about Return to Castle Wolfenstein, id's upcoming Doom III, and various other topics.


Here' s an excerpt from this newly-posted interview:

GS: Could you just outline for us what each company did, individually?


TH: Sure. The game is being developed by Gray Matter, the creative director there is Drew Markham, so he's really the creative vision behind the game. And that's on the single player portion of the game. The multi player piece of the game is being developed by Nerve Software who is a group of experienced guys from, one time some of them were at Rogue Software, some of them were at Ion Storm, and even id Software - Brandon James, who developed Q3DM17 The Longest Yard, is a president of the company. So they had experience with the technology, were experienced and were basically ready to go. And knew a lot about multiplayer game experiences as well. So we got them to do the multiplayer piece which allowed Gray Matter, and is allowing Gray Matter to devote all of their efforts and their focus on making the best single player game ever. Whereas Nerve is devoting all their efforts on making a compelling multiplayer component that is something different and uniquely Wolfenstein. Our role in the process is basically to coordinate and direct between the two companies and provide assist wherever we can, and we have devoted tons of resources to the games. Everything from test-playing levels and providing feedback, to design input on the game, coordination between the multiplayer and the single-player component of it. Assisting in the design. Of both of those aspects of the game and even providing things like programming assistance and technical assistance on implementing all the new technology that we have incorporated into the games.


GS: With the Wolfenstein licence being a property of id, do you have a certain amount of creative control over the new projects?


TH: Oh yeah. Absolutely. We have complete quality control, creative control over everything. And we wouldn't have allowed the game to be developed by an outside developer in this certain situation unless we had complete control -- to make sure that the game when it's done is worthy of the Wolfenstein name, and that it's really an id game that's a partnership in development with us and Gray Matter and Nerve, and even Activision as the producer and distributor for the title.

For the full interview, head down under via the link below.

Activision: Return to Castle Wolfenstein
MGF: Download Wolfenstein MP Test 2 for OS X (64.7 MB)
Gamespot Australia: id Software Interview AGDC 2001
Activision
Buy Return to Castle Wolfenstein


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Archives  News  Gamespot Australia Interviews id's Hollenshead