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Friday, November 16, 2001

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CG Online Talks Unreal with Tim Sweeney
6:00 AM | Brian Rumsey | Comment on this story

The Unreal engine, used not only in Unreal and Unreal Tournament, but also in such games as Deus Ex, Klingon Honor Guard, Star Trek Deep Space Nine: The Fallen, and Rune (and to be seen next year in Duke Nukem Forever and Unreal II), has been evolving constantly.

Tim Sweeney of Epic Games, who has worked on the Unreal engine since the beginning, recently talked about its evolution with Computer Games Online:

Back in the early '90s, Epic was busy with fast-action 2D games like Jazz Jackrabbit and Extreme Pinball. Why the move to 3D? Sweeney explains, "DOOM had come out and everyone at the company was addicted to it. It was obvious that was the direction future games would take." The actual name "Unreal" didn't come until after at least a year in development. "It was just a cool name for a 3D experience, right? Because it has this connotation of 'reality plus.'" From the absolute first line of production code, Unreal took about three and a half years to make, four years if you count the initial research.
Unreal fans and those interested in the evolution of gaming will find this a worthwhile article. The Unreal engine has been an important factor in the Mac gaming universe for a few years now, and should continue to be for at least a few more.

CG Online: Not Just Quake-ish Anymore

Other Mac Games News for Friday, November 16, 2001

Diablo II 1.09d Update9:48 AM
New, Improved Bungie.net9:21 AM
Trade Wars Image Released8:31 AM
Max Payne Chat8:24 AM
Harry Potter Graduates to the Mac7:46 AM
• CG Online Talks Unreal with Tim Sweeney6:00 AM
MacGamer Reviews Tomb Raider: Chronicles6:00 AM
Neverwinter Nights Interview6:00 AM
New Geneforge Creatures and Screenshots6:00 AM
WarBirds III Updated Again6:00 AM
View all of the Mac games news for Friday, November 16, 2001 on one page

Mac Games News for Thursday, November 15, 2001

New Disney Titles10:30 AM
Black & White Mac Development Screenshots9:23 AM
Age of Empires II Patch Soon7:30 AM
Diablo II 1.09c Update6:00 AM
MacGamez Reviews Giants: Citizen Kabuto6:00 AM
Mini-Interview with Feral Interactive6:00 AM
Quake 1.0.2 for Mac OS X Released6:00 AM
Sacrifice to Ship on December 76:00 AM
Sierra and Jellyvision Part Ways6:00 AM
Status of Updated Sound Blaster Live! Drivers6:00 AM
Wolf for PC is Gold; Mac, "Coming Soon"6:00 AM
View all of the Mac games news for Thursday, November 15, 2001 on one page

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Archives  News  CG Online Talks Unreal with Tim Sweeney