Update on OS X Unreal Tournament
6:00 AM | Andy Largent | Comment on this story
Over the weekend, Mark Adams of Westlake Interactive gave an update on the Carbonized OS X version of Unreal Tournament. A recent flurry of activity has kept progress slow of late, but he expects to devote a good portion of time to it in the near future. This former side project has a higher purpose than just making sure fans of this popular shooter don't have to dual-boot. It will also serve as the basis for their OS X ports of any future titles based on the engine (such as Undying). Here's the full update:
I was really swamped with business and other stuff the last few weeks, so I wasn't able to do any more than read the bug reports as they came in.So hopefully if you're having problems with the current build, you can expect a more stable version in the coming weeks. Thanks to Mark and the rest of Westlake for their hard work up to this point.
The good news is things have calmed down. I'm now only working on ONE game for the rest of the year, and having an OS X version of the UT engine has moved up in priority (for Undying and any future UT based games). So I'm hoping to get some time in on UT X in the next week or so, and get a second preview out sometime in November. My goal
initially will be to just fix as many of the startup errors as I can, so people can get farther into the game.
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