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Friday, September 14, 2001

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Bioware on Neverwinter Nights Requirements
9:59 AM | Andy Largent | Comment on this story

Planet Neverwinter potted a post in the official Neverwinter Nights messageboards about the potential system requirements for this 3D RPG. A poster was concerned about an earlier interview in which Bioware's Trent Oster commented a Pentium II 300MHz with a TNT video card would get approximately 10 Frames Per Second. While this is a rather slow system for today's standard (a TNT 1 being about the equivalent of a Voodoo2), it is still an issue to some users.

Bioware's Derek French responded to the fan, saying their optimization for the game had not even begun yet. It's too early to be able to give final system requirements in any case, as French notes:


Originally posted by Thysis:

What I would like to know is what screen res does it run at 10FPS at? If it's something like 1024x768 running at 10 frames, it not that bad, but if it's running at 10FPS at 640x480 with everything set to low detail, then the engine has some serius issues.

It was most likely running at 640x480. What you have to understand is that the engine has not been optimized at all. At this stage of development optimization is not needed yet since various things have not been finalized yet. Messing with various rendering paths while you are still adding features, functionality, and data would make basic bug tracking much harder. Also, that test system was using a TNT1 video card. That is below our current targetted min spec system, so this, again, doesn't reflect how the released game will perform.

Don't panic as we once we do our optimization pass things will get much better.

While there is still no official release date for Neverwinter Nights, Bioware hopes to have it available for PC and Mac (sans editing tools) sometime this winter.

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