IMG Archives
Archives  News  Volition Interview on Red Faction  

Thursday, September 6, 2001

Click to enlarge
Volition Interview on Red Faction
3:26 PM | IMG News | Comment on this story

Now that this first-person shooter has been declared "gold" (see related story) we can expect a flood of post-release screen shots, details and interviews to flood the Web. The first of the coming deluge is this short but interesting interview posted by with five key members of Volition, the team behind Red Faction and other titles such as Summoner, FreeSpace (which never made it to the Mac OS) and even the Descent series.

The interview begins with short, humorous bios of the team members and then proceeds with a few standard questions. They delve into matters surrounding the plot of the game, the main character's role and motivations, and the technology behind the "Geo-Mod" engine which will allow you to modify the level geometry with really big guns. However Red Faction isn't all shattering glass and swiss-cheese walls -- the game has been praised for its AI as well. While we apologize in advance for the very big quote, this Q&A on the game's artificial intelligence was quite interesting:

The enemy AI seems very advanced. Ultor guards don't just stand around and wait to die, and the mercenaries are particularly uncooperative. Describe the process of developing the AI for the enemies.

Alan Lawrance: AI is developed by starting with very basic behavior and then adding more interesting and detailed behavior after we have playable AI. The basics are getting your enemies to move around the level without running into walls or objects and making your enemies select targets and fire weapons. These basic elements were more challenging in Red Faction to get working because the environment is destructible. Once you have basic enemy AI, the fun part is trying to make the AI appear intelligent by making them run away when wounded, take cover when reloading, using cover when attacking the player, etc. There is a lot of playtesting and gathering of feedback from the rest of the team when developing AI. It's hard to know when the AI for enemies in the game is good enough, since there is always something cool you could add to the game. At some point you have to stop adding features and focus on balancing the gameplay.

Chris Helvig: Originally, they would find a nice place to shoot you from, and then just stand there and shoot ... forever. This didn't feel very realistic, and it wasn't very exciting or challenging. After working on behavior of ambient creatures such as bats and fish, I got the idea that I could also make the AI dodge with similar random movements, particularly if you were pointing a dangerous weapon in their direction. The dodging AI was a lot more exciting to play against, and required more skill to defeat. Then, we created a system for making the AI flee in full-fledged panic if they were hurt badly or had no weapons. And finally, we had the "take cover" AI. As they were dodging, they often accidentally found themselves already in cover (i.e. not visible to the player), so they would "take cover" by just staying there for a while. Combining the fleeing, finding cover, and dodging AI behaviors made for surprisingly intelligent-appearing AI.

We certainly can't wait to go up against them, that's for certain. Other aspects of the game such as the editing tools (which sadly Mac users will not get) and netplay features are also discussed. A worthwhile read for anyone anticipating the release of this title by GraphSim, on target for an October release.

Volition Team Interview at EBGames
Red Faction Gold, for PC
Red Faction

Other Mac Games News for Thursday, September 6, 2001

• Volition Interview on Red Faction3:26 PM
Knights of Zarria Coming to Mac OS?1:39 PM
Sims Soon to Get a Hot Date1:05 PM
Lance v6 Beta Available11:53 AM
New FUEL Images, Info11:03 AM
Red Faction Gold, for PC10:46 AM
Fly! II Goes Gold for Mac9:45 AM
Diablo II Upgraded to 1.09B9:24 AM
Interview with Sid Meier and Bruce Shelley8:52 AM
Eldoren - Book One: The Discovery Coming to the Mac8:03 AM
View all of the Mac games news for Thursday, September 6, 2001 on one page

Mac Games News for Wednesday, September 5, 2001

FREE Aliens vs Predator or Majesty with MGCD Subscription!2:42 PM
More World of Warcraft, WC3 Images12:58 PM
ECTS Report on Radeon 850012:36 PM
Developer's View of ECTS, iDevGames Seeks Support11:59 AM
IMG Previews World of Warcraft10:43 AM
Coldstone Engine Nears Release10:29 AM
ECTS: Hitchhiker's Guide to the Galaxy Info and Screenshots9:40 AM
Ars Looks at Gaming History9:18 AM
MacPlay AvP Chat Logs9:13 AM
View all of the Mac games news for Wednesday, September 5, 2001 on one page

Recent Mac Games News

Tuesday, September 4, 2001
Monday, September 3, 2001
Sunday, September 2, 2001
Friday, August 31, 2001
Thursday, August 30, 2001

Search for other Mac games news stories or browse our Mac Games News Archive.

Archives  News  Volition Interview on Red Faction