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Thursday, July 19, 2001
First Image of Giants on OS X
12:21 PM | IMG News | Comment on this story

IMG is extremely proud to bring you the first image of Giants: Citizen Kabuto running on Mac OS X. As you will see, this is no ordinary screen shot; it is a comparison of the game running on a 500 MHz Dual G4 system vs a 1.3 GHz Athalon PC. Both snapshots were taken by our own Andy Largent, who visted Omni Development's offices recently; expect an article about his trip soon.

If you look closely at the screen shot comparison, you will see several unique elements. First, as this game is being ported to Cocoa (OS X's native API) the text is being drawn with Quartz, OS X's 2D imaging API. This is the first we have seen of Quartz being layered over OpenGL, which is fascinating in itself in terms of possibilities. As you can see, the Quartz text is rendered with anti-aliasing and Postscript-accurate fidelity, vs the blocky bitmaps of the PC version.

The other significant detail you might notice are the frame rate counters. The Mac is cranking out 25 fps, while the PC is averaging 24.78 fps. Now a fraction of a FPS isn't worth getting excited about, right? Well, according to our information, this is a very unoptimized port so far -- Omni Development has only been working on it for little over a month! In other words, the port of Giants already has parity with the full version running on a 1.3 GHz machine, and they still have far to go before it is complete.

While those of you committed to Mac OS 9 for whatever reason might be disappointed, it is obvious that not only will Giants be the first commercial OS X-only title, it will reap all the benefits of this new OS to the fullest. We can only hope Omni develops a taste for ports such as these and does more in the future! We can't wait to see this title ship for Mac OS X; read our preview to find out why. Giants: Citizen Kabuto will of course be published by MacPlay.

Preview: Giants: Citizen Kabuto
MWNY: Giants Coming to OS X Only
Planet Moon Studios
Omni Group
Giants: Citizen Kabuto
Buy Giants: Citizen Kabuto

Other Mac Games News for Thursday, July 19, 2001

Rob Bartel on Neverwinter Nights Tools for Mac6:23 PM
Five New 'Trauma' Games Announced5:39 PM
MWNY: First Image Gallery Posted5:38 PM
IMG Reviews Tales of the Sword Coast3:35 PM
MacGamez Reviews Diablo II: Lord of Destruction2:07 PM
MWNY: Maverick Software to Publish 'Jiggy!'1:17 PM
MWNY: A Talk with Westlake1:03 PM
MWNY: More on Mac Red Faction12:42 PM
• First Image of Giants on OS X12:21 PM
MWNY: More Creative Labs Notes11:50 AM
MWNY: Giants Coming to Mac OS X Only9:09 AM
MWNY: From Steve To Dave: A Day at Macworld9:08 AM
MWNY: MacPlay Touts Wares; BG2 First8:33 AM
MWNY: MacPlay to Port Heretic II, Hexen II, and Zork8:24 AM
View all of the Mac games news for Thursday, July 19, 2001 on one page

Mac Games News for Wednesday, July 18, 2001

MWNY: Freeverse Reveals Wingnuts6:41 PM
MWNY: MacAlly iShock II Released6:34 PM
MWNY: Creative Labs Sound Blaster Updates6:28 PM
MWNY: MacPlay Shows Sacrifice5:04 PM
MWNY: GraphSim Shows Red Faction4:51 PM
MWNY: New Hardware -- a Gamer's Perspective4:00 PM
MWNY: Essential Reality Report1:33 PM
MWNY: Report on Destineer1:21 PM
MWNY: Radeon 2 Shown Behind Closed Doors1:03 PM
Radeon 2 Details Revealed12:46 PM
Strange Flavour Launches AirBurst12:06 PM
GameRanger Goes Native for OS X11:56 AM
Greenstone, Tamte Interviews at Macinplay.de11:51 AM
Shadowbane Update - Houses and Dwellings11:15 AM
Apple Profiles Destineer, Bold10:57 AM
The Sims Online for Mac?10:54 AM
Aspyr and Freeverse Announce iPuppet9:49 AM
MWNY: Aspyr and Pangea Team Up9:44 AM
MWNY: Keynote Report9:41 AM
MWNY: The Sims Moving to OS X9:39 AM
MWNY: ATI Announces Radeon VE Mac Edition8:53 AM
Neverwinter Nights Scripting Course7:53 AM
IMG Powers Up News Search6:00 AM
View all of the Mac games news for Wednesday, July 18, 2001 on one page

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