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Monday, April 30, 2001

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Neverwinter Nights Info/OSX Notes
9:26 AM | Eddie Park | Comment on this story

RPG Planet has recently updated its Neverwinter Nights message board with some new info from the designers themselves. Currently being developed by BioWare, Neverwinter Nights is an upcoming RPG based off the 3rd edition rules of Dungeons and Dragons that will feature both single and multiplayer play, as well as a powerful editor that will allow aspiring DMs to craft and implement their own scenarios.

One of the bits of information recently confirmed from earlier reports was that Neverwinter is being Carbonized for Mac OS X. Here's Producer Trent Oster's comment on the subject:

The game was working on the Mac until we found out about OS X. The Carbonizing effort hasn't been massive, but it has had a fair number of headaches. For the longest time we couldn't get mouse input. In short, the OS X port pushed the Mac port further behind, but through hard work our local expert has almost caught back up.
While OS X is naturally frustrating in its current semi-incomplete state, it's nice to see game developers continue with Carbonization nevertheless. Hopefully titles like NWN will pave the road for Carbonization of applications in general.

In other news, the scripting language is currently being tweaked even further. Used for various scenario-running/creating tasks, the language is powerful enough to affect the game negatively if used poorly. To this end, some safety features are being put in to avoid things such as infinite loops.

For those curious about module sizes, the largest module (not a final build) currently built runs at about 300k. The guess for a finalized larger model is currently at around 1 to 3 megabytes. The small file size of the modules ("dungeons") is due to the fact that only the positions of the structures and monsters as well as the events scripting needs to be transmitted, as all other aspects are handled on the client side.

In more exciting news, Interplay, publisher of NWN, is sponsoring a "submit your NPC" contest! Here's a clip from their contest page:

Have you ever wanted to try your hand at designing a game and immortalize your character within the official game release of Neverwinter Nights? How, you may ask? Simply submit your original NPC into Designer for a Day Contest and thousands could meet your character in Neverwinter Nights!
It's nice to see a game-related contest that's not PC-centric. The prizes (besides having your character immortalized in rendered pixels) include a sketch of the winning NPC (Non-Player Character), T-shirts, and signed copies of Dungeons and Dragons rule books.

Be sure to check out the links below, both for the NWN message board and the contest rules for the upcoming Interplay contest. NWN is currently tentatively scheduled for an end-of-the-year release.

Neverwinter Nights Official Site
RPG Planet - Neverwinter Nights Message Board
Interplay - NWN Create Your Own NPC Contest
Neverwinter Nights
Buy Neverwinter Nights

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Macally iShock/iShockII Drivers Updated11:08 AM
Interview With Joseph Staten on Halo10:26 AM
Dirt Bike 3D Updated to 1.610:08 AM
Interview With An id Programmer9:49 AM
• Neverwinter Nights Info/OSX Notes9:26 AM
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View all of the Mac games news for Monday, April 30, 2001 on one page

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