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Thursday, March 8, 2001
Doom 3 Q&A
10:22 AM | Andy Largent | Comment on this story

Daily Radar has cornered Jim Dosť, newest member of id Software, and asked him a number of questions about their next-gen title in the works currently known as Doom 3. While many of the questions are unanswered (or unanswerable) at this point, he does emphasize they are now focusing intently on the single-player experience. Supposedly the storyline (an element which has been all but absent in past id titles) will be much-improved in Doom 3. Multiplayer will also be available, of course, though it's unclear which play modes will be included. Support for modifications will be made even easier with the new in-game level editor, as Dosť explains:

DR: One of the things that really cemented id's games in the community is their ability to be heavily modified by the players. How extensively will Doom 3 feature the ability to make mods and custom levels?

JD: We'll continue that tradition, and Doom will be our most customizable game yet. The level editor is built into the engine, so you'll be able to make new levels for the game right out of the box. Levels won't require the huge preprocessing times that our previous games did. Also, we have an easy-to-use scripting system that will allow people to create very interactive environments. Of course, we'll also release the code so that programmers can make their own types of gameplay. Mod makers and licensees should be very happy with the capabilities of the new engine.

id has noted before that Doom 3 will only be supported under Mac OS X. The good news is that we'll also likely get the level editing tools this time around. Also, since the game is probably at least a year or more from being done, OS X should have a decent installed base by then, and Mac hardware will have gone through two more revisions as well.

Jim Dosť Interview at Daily Radar
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