IMG Archives
Archives  News  Control Command Escape Reviews Tomb Raider  

Monday, February 3, 2014

Click to enlarge
Control Command Escape Reviews Tomb Raider
6:00 AM | Cord Kruse | 4 comments

Control Command Escape recently posted a new review of Tomb Raider from Feral Interactive. Developed by Crystal Dynamics and published by Square Enix for PC and consoles, Tomb Raider is the series reboot that tells the story of how a young woman becomes the extraordinary Lara Croft, Tomb Raider.

The game doesn't fire the same neurons as your typical platformer. I enjoyed running and leaping, ziplining and scaling walls in Tomb Raider more than I ever have in any game I can think of, and even writing this makes me appreciate that Tomb Raider purists will likely hate it for all the reasons I liked it. Presumably they'll also hate the titular tombs, which are both tiny (typically a single room with a single puzzle to solve) and optional. Looking back over the game now, I do feel that it could have provided at least a little more challenge on the platforming side, at least for the optional bits (and this is coming from someone who abhors platforms), but it's certainly better than the sense of dread I experienced in the massive, at times confusing, tombs of games past.

There's combat too, and lots of it. Lara, to the dismay of anyone following the plot laid out in the cutscenes, quickly becomes a one-woman-murder-machine, using an assortment of weapons to appease her new-found psychosis. There's a rudimentary cover system, whereby Lara will duck behind something if and when it's appropriate, and the game actually allows you to be quite stealthy, sneaking up on unaware enemies or silently dispatching them with bow and arrow. Having (somewhat uncharacteristically) found a stealthy approach to be extremely enjoyable, it quickly became clear to me that many of the levels seem to have been designed specifically for people to take down enemies without ever being alerted, although the game doesn't actually acknowledge that you've done this, and doesn't really cue you as to whether or not you're about to be spotted like say Deus Ex does. It says a lot that I would eagerly reload checkpoints just to attempt to make it through an area unnoticed rather than resorting to frontal assaults (which I should add, are also enjoyable in their own right).

Read more at the link below.

Control Command Escape: Tomb Raider Review
Feral Interactive
Tomb Raider
Buy Tomb Raider

Other Mac Games News for Monday, February 3, 2014

Combat Mission: Red Thunder Announced6:00 AM
• Control Command Escape Reviews Tomb Raider6:00 AM
Diablo III: Reaper Of Souls Collector's Edition Box Image6:00 AM
Tomb Raider & DLC Collection Released6:00 AM
View all of the Mac games news for Monday, February 3, 2014 on one page

Mac Games News for Friday, January 31, 2014

Crusader Kings II: Rajas Of India Coming This Spring6:00 AM
Follow Basilisk And Have A Chance To Win Eschalon: Book III6:00 AM
Omerta - The Japanese Incentive Available Now6:00 AM
Rasty Pelican Takes Flight6:00 AM
Sneak A Peek At BioShock Infinite: Burial At Sea Episode Two6:00 AM
Stoic Unfurls Creating The Banner Contest6:00 AM
View all of the Mac games news for Friday, January 31, 2014 on one page

Recent Mac Games News

Thursday, January 30, 2014
Wednesday, January 29, 2014
Tuesday, January 28, 2014
Monday, January 27, 2014
Friday, January 24, 2014

Search for other Mac games news stories or browse our Mac Games News Archive.

Archives  News  Control Command Escape Reviews Tomb Raider