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Tuesday, March 6, 2001
Unreal II Information
11:15 AM | Max Dyckhoff | Comment on this story

VoodooExtreme has posted information today on the forthcoming Epic Interactive title, Unreal II. The info and screen shots are taken directly from the most recent issue of PC Gamer magazine. The screen shots are scanned from the magazine and are quite blurry, so watch for better versions to appear online soon. Here is a list of supposed features of this title, which Voodoo Extreme interpreted from the magazine issue:

  • Unreal II will take the best parts of Unreal and Unreal Tournament," says Legend's studio head Mike Verdu. "We're creating a single-player game with a rich story that surrounds 13 combat missions [25 levels]."

  • It's an all-new world, and all-new character to play, and an all-new style. While set in the same universe as the first game, Unreal II will introduce five alien races in a story that's designed to be tight-knit.

  • In a nutshell you're a "Terran Colonial Authority Frontier Marshall" who patrols the ass-end of space in an old scout ship named the Atlantis.

  • Within the 25 levels you'll be conducting infiltration, search-and-rescue and other missions. "We want to capture the magic of Assault in UT," says Verdu.

  • Smaller scale battles of four or five monsters at a time, maximum.

  • AI bots/marines will be used in tactical situations to help out.

  • Multi-player -- Deathmatch, team DM, Last man standing and CTF, plus a character driven (ala Team Fortress) new mode of play.

  • New weapons - Grenade launcher, flamethrower, leech gun (fires leeches that attach to enemies and drain their lifeforce/energy) and Takkra (think hive gun from Half-Life).

Tim Sweeny, of Epic Interactive, also says that "The path from here to photo-realism is now incremental. It's still five or ten years away, though, because it needs huge processing power. We need more speed, more precision in color components to let us move up from 32-bit to 64- and 128-bit, but there are no major improvements to be done."

The article also indicates that there are still another 12 months left in the development, and there is no currently confirmed Macintosh version - but following the success of Unreal and Unreal Tournament, it seems like a very likely port. And for those worried that you will need a supercomputer with a GeForce 3 to run the title well, articles on the Unreal Tournament engine's technology indicate that the 100x increase in polygon count comes at no cost in performance, due to an advanced use of TCL (transform, clipping and lighting) on cards such as the Radeon.

Unreal Engine Evolves
Shugashack Unreal II screenshots
VoodooExtreme details on Unreal II

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