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Monday, March 5, 2001

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First Otto Matic Screen Shots Released
8:21 AM | Andy Largent | Comment on this story

A week ago today, IMG brought you the first word on Pangea Software's upcoming Mac-only title, Otto Matic. Today Pangea's Brian Greenstone passed along two other treats in the form of the first released in-game screen shots of the title. Both of these shots have been trimmed down from a high resolution of 1600x1200 for ease of downloading. You can already see the distinct 'Pangea' look in the characters on the screen; Pangea of course is the publisher of such gems as Bugdom and Nanosaur. Other cool effects to look for include Otto's gun and the flying saucer's beam, just a sample of the amazing visuals to come -- remember, these shots are from an early alpha, and are only a taste of what the final product will be like.

In case you missed the announcement, the game is a third person action/adventure title which will put you in the controls of Otto, a robot who must travel across ten planets to stop the evil giant brain. The style of the game is based upon the B-movies of the 1950's, with many similar characters and cliches being put into the game. Here's a clip from our quick Q&A with Greenstone last week explaining more:

Otto Matic is a character based action adventure game where you play a robot named Otto Matic. You travel from planet to planet battling aliens and other creatures while trying to prevent the humans from being abducted. We had known for a long time that we wanted to make the next game a space-based game, but it took a long time before this design got solidified. Originally, we were thinking about doing Bugdom 2 which was going to be bugs in space, but since I really hate the idea of doing sequels, we got to work coming up with a different and unique space game concept. The idea of doing a space game that was something of an homage to 1950's B-movies came up, and that's what sparked the genesis of the game as it is today. Otto Matic is no longer an homage to b-movies, but it does take many gameplay and stylistic cues from them. I don't want to give too much away at this point, but suffice to say that if you can think of a 1950's sci-fi b-movie, we've probably incorporated some element of it into our design.
Be sure to check out the two shots linked to below for a better idea of what the game will be like.

In other Otto news, Games.MacNN has posted another interview with Greenstone talking about the game. The Q&A covers topics like the enhancements made to the engine, more on the stylistic origins of the game, and this nice little explanation of our two new screen shots:

The first level is a combination of many different things, but the main idea is that the aliens are coming down and abducting the humans off this farm. The aliens also irradiate the field and the vegetables come alive. So the first level is a little bit of "Attack of the Killer Tomatoes!" mixed with any number of abduction movies also mixed with a movie called "Maximum Overdrive". So the tractor or farm equipment also comes to life.
Check out the rest of the interview for much more from Greenstone on Otto Matic. It is relatively early in the game's development, but Pangea hopes to finish the title by the end of the year. We'll keep you posted as more information becomes available.

Otto Matic Screen Shot #1
Otto Matic Screen Shot #2
IMG News: Exclusive: Pangea Announces Otto Matic
Games.MacNN Interview with Brian Greenstone
Pangea Software
Otto Matic

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