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Monday, July 9, 2012
 

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Drox Operative: The Preview Continues
6:00 AM | Cord Kruse | Comment on this story

Space Game Junkie recently posted a new follow up preview of Soldak Entertainment's upcoming starship action RPG, Drox Operative. Based on a new beta version of the game, the article includes details about the changes Soldak has made since testing began. Drox Operative will put players in the role of an elite starship captain and will feature warring alien races, fierce space battles, a dynamic and evolving galaxy, and co-op multiplayer

Let’s first talk about some of the larger changes the game has seen since we last spent time in its universe, both positive and negative. The first major one is now when you choose a specific race, you’re allowed race-specific enhancements. For example, I’m a Drakk in my game — sorry, haven’t tried any other races, too attached to my character at the moment — and I now have an extra slot for a Drakk crewmember — which I happened to have — and a fighter bay, which I’d never used before. Fighters are fun times, even if their energy requirements are a bit on the high side.

The next major change, to me, is the presentation of the trade screen. Whereas in my original game, it was more difficult to differentiate between light, medium and heavy items, as well as which items might be more rare and therefore more useful, now it’s all much easier to see at a glance. Items and slots are better color coded to be much easier to spot (at least it feels easier to me), and now have small colored pips which denote whether an items is normal, uncommon, rare, an artifact and so on. There are now also green plus symbols to denote an item is better than the one you have, but this seems a bit odd, as an item might have a green plus for being better in only one stat. Regardless, it’s a definite improvement.

Check out the full article at the link below.

Space Game Junkie: Drox Operative Preview 2
Soldak Entertainment
Drox Operative
Buy Drox Operative


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