IMG Archives
Archives  News  The Banner Saga: Character Art Design & Game Lore  

Wednesday, June 20, 2012

Click to enlarge
The Banner Saga: Character Art Design & Game Lore
6:00 AM | Cord Kruse | Comment on this story

Stoic recently updated its website with new information about the company's upcoming strategy role playing adventure game, The Banner Saga. The update includes a new art blog on the design of characters for the game as well as a five part lore section now available on the game's site.

The Sketch

We start every character (Re: class) with a sketch phase where we try out different looks and styles. What's this classes job in combat? Are they heavily armored or are they a damage dealer? Since we've set the Banner Saga in a low fantasy setting it's important to us to make a viking look like a viking, not some random fantasy barbarian with huge shoulder pads and spikes and...whatever. Keeping every class looking like they could exist in a real world is the major motivating factor behind each design. Here's the final sketch of the Axeman, which eventually became the Backbiter, one of the upgraded, or promoted versions of the base Axeman.

The Combat

The next step is to take the sketch we've got and design it to be used in-game on the combat board. Even though the combat design is, in this case, different than the sketch you can see the similarities and the reason for doing a sketch phase previous to this. You may wonder why we didn't do a larger, more detailed phase before this, but the way a class appears in combat is of the utmost importance to us. I've kept the details in his design simple, not just to help time estimates during the hand animated process, but also because I believe this is in keeping with what I see in the older animated movies. I favor burly beards and macho mustaches on my vikings so I went that route for this guy. Since we're using an animated style it's important for us to use colors that aren't garish, but rather a bit desaturated to go with our real world approach. We throw the concept onto our game board and see what he looks like in context with all the other classes. It's very cool and rewarding for us to see all the classes in our game on some big combat board all sized correctly and posed next to each other to see how they interact with each other visually.

Click on the link below for more information.

The Banner Saga: Character Art Design
The Banner Saga: Lore Section
The Banner Saga

Other Mac Games News for Wednesday, June 20, 2012

Dragon Age Legends Now Available As Free Download6:00 AM
Sid Meier's Civilization V: Gods & Kings Available Now6:00 AM
Telepath Tactics: New Details Revealed6:00 AM
• The Banner Saga: Character Art Design & Game Lore6:00 AM
View all of the Mac games news for Wednesday, June 20, 2012 on one page

Mac Games News for Tuesday, June 19, 2012

Divinity: Dragon Commander Previewed6:00 AM
EVE Online Inferno Video Released6:00 AM
IMG Reviews Moto Racer 15th Anniversary6:00 AM
Max Schaefer Discusses Torchlight II6:00 AM
New Civilization Update Coming Soon6:00 AM
View all of the Mac games news for Tuesday, June 19, 2012 on one page

Recent Mac Games News

Monday, June 18, 2012
Friday, June 15, 2012
Thursday, June 14, 2012
Wednesday, June 13, 2012
Tuesday, June 12, 2012

Search for other Mac games news stories or browse our Mac Games News Archive.

Archives  News  The Banner Saga: Character Art Design & Game Lore