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Steven Peeler Discusses Soldak's Upcoming Sci-Fi Title 6:00 AM | Cord Kruse | Comment on this story
Space Game Junkie has posted a new interview with Soldak Entertainment's Steven Peeler about the company's upcoming sci-fi project. The interview covered specifcs about the spacecraft players will use, the player's role in galactic conflict between races, and combat complexity. Brian: In regards to ship combat, how will that be handled? Will it be somewhat detailed like Starfleet Command or Starpoint Gemini — with different shield and weapon arcs, for example — or will it be a more simplistic affair? Where will combat take place? Will it be in real time out in the open expanses of space, or will it zoom into a more detailed arena-type view as in Starflight or Star Control II?Steven: Combat will be real-time and in the open expanses of space. I don’t think we will have the complexities of things like weapon arcs. I think things like weapons arcs are really cool in turn based games, but get to be a bit much in real-time. Targeting in general will be pretty easy and simple. The tactics comes into play when you decide where to use your limited energy (beam weapons, tractor beam, torpedoes, etc), when and if you use an expensive consumable, whether or not to focus on offensive weapons or defensive measures, and when to run away. For the full interview head over to the page linked below.
Space Game Junky: Soldak Interview
Soldak Entertainment
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