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Tuesday, June 21, 2011
Soldak Blog: Spaceship Attributes & Crew
6:00 AM | Cord Kruse | Comment on this story

A new Soldak Entertainment blog post offers a discussion of gameplay mechanics for spaceship attributes and crew bonuses for its upcoming sci-fi game.

Soldak's as yet untitled game is described as "Master of Orion from a mercenary captain's point of view." It will place players in a dynamic galaxy and give them to the chance to build their fortune and influence the balance of power between opposing races.

This is going to end up being different than fantasy games. In a fantasy game you usually have a specific class and then you focus on one or a few attributes that are best for that class and for the most part ignore the rest. For example a warrior would usually focus on strength, vitality, and dexterity while a mage would focus on intelligence. In this game while you might focus on a few attributes, you probably won't be able to ignore any of them.

You can also have named crew that further boost your "attributes". These crew are basically your officers. Since they are in addition to your normal crew you must have somewhere to put them so to be working they take up an equipment slot. You can have standby crew in your normal inventory but you won't be getting any active benefit from them. Also since these are actual beings not just cargo you can't just store them in a stash somewhere. They must be in your ship, so one way or another they are taking up a slot. This is going to make them a bit harder to get a hold of then ship components.
Click over to the page below to read more.

Soldak Blog: Spaceship Attributes & Crew
Soldak Entertainment

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