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Wednesday, November 24, 2010

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Frictional Games Developer Interview Released
6:00 AM | Cord Kruse | 2 comments

Hell Descent has posted a new interview with Frictional Games about the company's Penumbra series and Amnesia: The Dark Descent survival horror titles. The interview covers a variety of topics including what influenced the designers, system requirements for the games, and Frictional's future plans.

HD: What are among your influences for Penumbra and Amnesia?

It is really hard to easily sum up all influences we have had over the years, as just about anything influence the game. For example, Super Mario inspired the level design in Amnesia in some ways and the story was heavily influenced by Milgram and Standford prison experiments. We also draw a lot of influence from Interactive Fiction, where puzzles and interaction is often used quite differently than other adventure games.

HD: Penumbra and Amnesia were made with the normal person in mind; neither require a super pc to run then. What compelled this decision over a graphic intensive game?

We canít create graphic intensive games on our budget and with a workforce of our size, so why not make it a feature to have the games less demanding? Also, the sort of fun part of it, is that we usually have quite old hardware, so we need to keep the requirements low in order to be able to develop the game! We also intentionally have done it like this because we do not think that the core gamers are our main audience. While we did not really set out to make adventure games, they have turned out to be that way and adventure games are played by a wide group of people, of which many that do not play any other types of games.
Head over to the page below to read more.

Hell Descent: Frictional Games Q&A
Frictional Games
Amnesia: The Dark Descent
Buy Amnesia: The Dark Descent

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