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Monday, November 8, 2010

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Castle Vox Reviewed
6:00 AM | Cord Kruse | Comment on this story

Out of Eight has posted a new review of Sillysoft Games' Castle Vox simultaneous-turn strategy game. The title features large maps with no player limit, teams, 35 maps, online multiplayer support, and a challenging Hard AI. Out of Eight gave the game a score of 7 out of 8.

From the review:

Unlike Risk, Castle Vox features simultaneous turn resolution: everyone queues up their orders and everything is executed at the same time. This has a dramatic impact on the gameplay, one that I feel is quite positive: this forces you to defend your territory, since you can swap positions if you dedicate all your forces on the offensive. Castle Vox features two types of units: pawns can move one space, defend better (a rating of 3), and cost three gold, while knights can move two spaces, attack better (a rating of 5), and cost five gold (the game hides the actual attack and defense values; I had to contact the developer directly to obtain more detailed information). A move is considered an “attack” if the enemy owns the territory of the skirmish, while you “defend” moves against your own property. It’s a very simple but nice system that adds a bit of strategy to the mix in two ways. First, you must balance how many of each unit your purchase: too many knights will leave recently acquired lands vulnerable to attack, while too many pawns will stunt your growth. Also, you need to coordinate offensives: typically, knights will do the attacking and pawns will fill in behind them. Even thought pawns stink as attackers in enemy territory, they do absorb damage before knights, giving them a suicidal role in attack maneuvers.
Check out the page below to read the full review.

Out Of Eight: Castle Vox Review
Castle Vox
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