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Tuesday, July 6, 2010

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Two Worlds II Previewed
6:00 AM | Cord Kruse | Comment on this story

Hooked Gamers recently published a new preview of Two Worlds II, the upcoming fantasy RPG from TopWare Interactive and Reality Pump. The game will send players to the unexplored land of Eastern Antaloor and will feature detailed graphics, an active combat system, and a complex storyline.

During my brief time with Two Worlds II, I had the chance to play around with all three classes. The warrior was my least favorite. I futilely chased a lone skeleton around a dungeon for many minutes, unable to land a blow, although that could just be a sad testament on my gaming skills and no fault of Reality Pump or SouthPeak. The ranger was my favorite and felt more powerful than the warrior. I quickly adjusted to the ranger's controls and happily kited enemies through the game's pretty outdoor environs. If you're the type of gamer who hates to kite, however, the ranger might not be for you.

By far, the most interesting character class in Two Worlds II is the mage, thanks to what is being called the DEMONS magic management system. By collecting component cards throughout the game, the player can custom build their own spells. The player can choose what element the spell should be (Earth, Air, Fire, Water), how powerful it is, how long it lasts, whether it's a direct damage spell, an area-of-effect spell, a buff or a summon. The player can choose the have the spell ricochet when it hits objects or seek out enemies like a heat-seeking missile. Spells can even be stacked. For instance, you can shoot a fireball that summons scorpions to assist you in battle whenever it hits something. The more powerful and complicated a spell is the more mana it costs. Still, the amount of combinations available is simply staggering.
View the full article at the page linked below.

Hooked Gamers: Two Worlds II Preview
Two Worlds II
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