IMG Archives
Archives  News  Does Story Get In The Way Of Gaming?  


Tuesday, June 15, 2010
 
Does Story Get In The Way Of Gaming?
6:00 AM | Cord Kruse | Comment on this story

IndieRPGS.com has posted a new combined Q&A session with several independent RPG developers. The designers were asked why narrative was necessary in games. Basilisk Games' Thomas Riegsecker and Spiderweb Software's Jeff Vogel were among the developers interviewed.

Some designers have demonized narrative as an inherently limiting and unnecessary distraction from the emergent storytelling arising out of pure gameplay. Why have narrative in games?

Jeff Vogel: Someone is demonizing narrative? Really? That seems odd.

Emergent gameplay is great, if you can get it. It is a very difficult thing to do. But storytelling, whatever the medium, is one of the oldest and most fundamental human activities. Human brains are naturally receptive to telling and being told stories. As long as that is true, people will use games to tell stories.

Thomas Riegsecker: Narrative is certainly not required for all games, and in some cases in can be unnecessary baggage for the player. When it comes to role-playing games, one world think that a strong narrative is an absolute requirement. However, countless variations of Rogue shows that you can have a marvelous role-playing experience with little more than a single sentence explaining the goal. Likewise, many successful mainstream RPGs rely on nothing more than the overused plot of “Kill the powerful bad guy”, and any narrative in between the start and end of the game is really unnecessary.

However, narrative can be exceptionally rewarding as well. It can turn a generic role-playing game into a unforgettable one if done correctly. Certainly, when someone fondly remembers an RPG that they enjoyed playing years ago, it is often the story they remember and not the hours of level grinding and monster killing. Likewise, narration can guide the player through a seemingly immense world, preventing that unwelcome feeling of “I don’t know what I should be doing now”. Overall, it really is a player preference. As a developer, I need to find that balance between not enough narrative and too much narrative that will give a rewarding role-playing experience to as many potential customers as possible.

Visit the page below to read all the responses.

IndieRPGS.com: Why Have Narrative In Games?
Basilisk Games
Spiderweb Software


Other Mac Games News for Tuesday, June 15, 2010

Awesome Soccer World 2010 Released6:00 AM
• Does Story Get In The Way Of Gaming?6:00 AM
Toy Story 3: The Video Game Launch Scheduled For Today6:00 AM
WoW: Cataclysm Previewed6:00 AM
 
View all of the Mac games news for Tuesday, June 15, 2010 on one page

Mac Games News for Monday, June 14, 2010

City Of Heroes: Going Rogue Dev Diary Available6:00 AM
Discussing Two Worlds II6:00 AM
Jeff Vogel Reveals More About Avadon: The Black Fortress.6:00 AM
The Secret Of Monkey Island: SE Reviewed6:00 AM
 
View all of the Mac games news for Monday, June 14, 2010 on one page


Recent Mac Games News

Friday, June 11, 2010
Thursday, June 10, 2010
Wednesday, June 9, 2010
Tuesday, June 8, 2010
Monday, June 7, 2010


Search for other Mac games news stories or browse our Mac Games News Archive.



Archives  News  Does Story Get In The Way Of Gaming?