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Tuesday, June 8, 2010

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Avernum 6 Reviewed
6:00 AM | Cord Kruse | Comment on this story

The Netbook Gamer has published a new review of Spiderweb Software's Avernum 6. The game is set in the world of Avernum, an enormous series of caves far below the surface of the world. It wraps up loose plot threads from previous games and reveals the final fate of the underground realm and its popular characters. TNG described the game as "one of the best role-playing games of the last year."

From the review:

The world is huge and varied in looks and terrain, with plenty of interior and exterior regions to explore. Unlike many games where entering a building requires a load screen for a small area, everything is continuous in the world of Avernum. There are dungeon areas that are loaded in, but the load is nearly instantaneous and the resulting area is massive.
The large overarching story is with you at all times, given out in chunks of quests by a variety of characters throughout the game. Historically the Avernum games have been very linear in terms of main quest, with the side quests filling in much of the variety. There is still some amount of ‘gating’, wherein you cannot access new areas without completing the existing quest tree – but the majority of the game gives you extensive freedom to not only explore the massive world, but also in how you go about accomplishing quests.
There is still a huge amount and variety in the side-quests available in Avernum 6, and as is true with most RPGs they represent much of the ‘flavor’ and interest of the experience. Most of the side-quests are fairly simple and single-tiered, but there are some that are more complex and require thought and planning. There are also quests with repercussions, where you can for example succeed at killing off bandits but fail to protect the captives you were meant to save!
Read the full review at the link below.

The Netbook Gamer: Avernum 6 Review
Spiderweb Software
Avernum 6

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