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Wednesday, December 23, 2009
 

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Two Worlds II: Teleportation, Armor, Beware The Scythe
6:00 AM | Cord Kruse | Comment on this story

TopWare Interactive and Reality Pump recently released a new Two Worlds II newsletter. The eleventh edition of the newsletter includes information about the game's teleport system, storyline lore, a description of armor components in the game, and a feature article on the Scythe monster. Two Worlds II will send players to the unexplored land of Eastern Antaloor and will feature detailed graphics, an active combat system, and a complex storyline.

The bigger the size of an RPG world, the more sophisticated the methods of travel have to be. So, in addition to offering you ordinary riding, sailing, etc., “Two worlds II” also gives you a truly fantastic method of long-distance travel... teleportation! One particular type of special portal enables you to travel directly from your location to your desired destination - but the teleport station you will probably come across first on your travels is the “standard” model. Each of these standard stations has a specific destination and just one mouse click will get you there fast. And of course it works in the opposite direction too. This kind of portal is very often found in multistory dungeons and buildings in which there are no steps and ladders for direct connections. The standard portal will transport you from one place to another, just like walking through a door – except that your destination could be a heck of a long way from the other side of that door!
The second kind of portal can be just a little more dangerous: OK, they are standard teleporters, but sometimes (just sometimes), they might not function very efficiently and that can be nasty. There’s another snag too... you can only travel in one direction - you can't return!
These one-way portals were built to replace the standard teleport stations which were damaged and destroyed during the Great War in Antaloor. You can never know what kind of dangers to expect when you re-materialize at your destination!
Then of course there are the King's portals. These teleport stations form a network throughout which you can explore all of Antaloor. The good thing about the King’s portals is that one single station gives you access to the entire network. However, you can only dial up a station on the network if you know its exact location. This information can be obtained from an NPC or from the right book - and of course you could come across one of these networked portals on your travels.
And last but not least - there still are a few portable teleport stones which can be docked into the King's portals network - but you can count yourself lucky if you find one of them - they’re very well-hidden!
Read more of the newsletter at the link below.

Two Worlds II Newsletter
Two Worlds II
Buy Two Worlds II


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