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Tuesday, August 4, 2009

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WoW: Rogue Q&A
6:00 AM | Cord Kruse | Comment on this story

Blizzard Entertainment has posted the latest in its series of World of Warcraft class Q&As. This time Greg Street and the World of Warcraft Development Team focused on the Rogue. The discussion covered a range of topics including the Rogue's role in the game, elements unique to the class, and future plans.

Q. Where do rogues fit into the larger scope of things currently and where do you see them going from this point forward?
A: They’re a premier melee dps class -- the personification of skulking and swashbuckling flair. It’s their primary and only role -- they’re not going to turn into tanks or healers.
Rogues were once the best dps class hands-down, and a lot of the other classes were just there to buff rogues. Rogues were supposed to be selfish and not bring many buffs or utility of their own. We’re not really happy with that design any longer, and have pushed rogues to be a little more normal -- great damage in the right conditions, but also some good utility and synergy as well.
Rogues have nearly always been strong in PvP, just because their shtick of coming out of stealth to stun and then unload on an opponent translates so well to everything from Arena to random world ganking.

Q. What is it that makes them unique compared to all other classes?
A: Rogues have a complex resource system with the balance between energy and combo points, and rely on active abilities to respond to situations rather than passive effects. This leads to a very interesting tension between planning out what you’re going to do ahead of time and reacting to proc-based resource gains (energy/combo points from things like Combat Potency, Relentless Strikes, and Ruthlessness), and rationing your active timers and abilities to survive.

Visit the page below to read the full Q&A

WoW: Rogue Q&A
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