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Wednesday, July 8, 2009

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A Tale In The Desert: Disciplines and Tests
6:00 AM | Cord Kruse | Comment on this story

A new article from examines the disciplines and tests of A Tale in the Desert, the unique non violent MMO from eGenesis. The Egyptian themed game encourages players to cooperate as they work to solve a variety of puzzles.

This is the first part of a series of articles covering the seven test disciplines. The seven disciplines are; Architect, Art & Music, Body, Harmony, Leadership, Thought, and Worship. It is believed that if a citizen of Egypt could reach Oracle rank in all seven disciplines, mastering all seven disciplines, then they would achieve immortality. If the civilization should achieve this goal, the world would become a Utopia. Each discipline has seven ranks and seven related tests. The seven ranks in each discipline are: Student, Prentice, Journeyman, Scribe, Master, Sage, and Pharaoh's Oracle. In every discipline, there is one test that must be completed to achieve Initiation, and unlocks the seven tests for that discipline. One of the most enjoyable features of passing a test, for many an Egyptian citizen, is the lightning strike. Each time you pass any of the forty nine tests or seven initiates you are awarded with a lightning strike that hits your character and lifts him up off the ground before dropping you back down to the ground, la Highlander. This signals your passing of the test for all within sight. In a unique feature, each telling tries to build a monument in each discipline before the end of the telling. Each completed monument is inscribed with a test idea. The test idea is then developed, and is implemented for the next Tale, replacing one of the last Tale's tests. This way, each telling always has several new tests that no player has ever seen. So each Tale is unique and unlike any other.

Architect can be a very competitive discipline. Architects are always about building bigger, better, or unique. Every Architect, at heart, wishes to build that one building that will be unique and be their legacy to greatness. In ATITD, this is no different. The discipline of Architect is quite resource intensive, and also usually requires working with groups, or subcontracting help. Some of the tests of Architect require outbuilding your competition, directing large groups for huge projects, or building bigger than your competition. The later tests can sometimes require large groups of 50 or more, all requiring coordination and direction. Disciplines of Architect compete to build bigger and better buildings.
Head over to the link below to read the rest.

MMORPG.COM: Disciplines & Tests
A Tale in the Desert

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