Majesty 2 Previewed
6:00 AM | Cord Kruse | Comment on this story
Wargamer has posted a new preview of Majesty 2, the sequel to Majesty: The Fantasy Kingdom Sim, a unique melding of sim and strategy mechanics. M2 will feature a 16 mission campaign, several quick missions, and the chance to play with up to 4 others on a variety of multiplayer maps.
From the preview:
What's there is good, though. And what is there? Much of what I remember (dimly) from the original game has been faithfully reproduced in the alpha. Players can establish guilds for different classes of heroes (mages, clerics, warriors, rogues, and rangers), sell potions at the market and weapons at the armory, and drop flags which offer rewards for exploration, destruction, protection, etc. The elves and dwarves of Majesty are here too, but their buildings were buggy; whenever I tried to hire anyone the game would crash. Such is to be expected from a game still in development, Iím just sorry I couldnít play test these features. It's also possible to worship the gods by constructing temples, which grant the player bonuses from one deity but enrage others. The enemies your heroes square off against run the gamut from harmless rats that spawn from sewer grates (another carry-over from the original game) to giant fire-breathing dragons who, when the die, convulse wildly and collapse in a gout of flame.Visit the page below to read the entire preview article.
Wargamer: Majesty 2 Preview
The graphics (which, for gamers used to splashy graphics might represent the biggest obstacle to enjoying the original Majesty) are very sharp and appropriately fantastical. Spell effects and animations are particularly dazzling. Everything is rendered in 3D but the engine didn't seem to be very taxing, even at this early, unoptimized stage. My modest rig handled even the largest skirmishes (with a dozen or so units on each side) with ease. Majesty 2 also continues the recent trend of strategy games implementing physics. In this game it makes a bit more sense than in others, since watching individual units square off is a large part of the fun, and seeing buildings fracture and beasts tumble to the ground up-close adds to the experience in meaningful ways. That said, physics engine doesnít appear to be quite finished either. Trees, when toppled, have a tendency to bounce like basketballs. And archers' arrows bend their trajectories to follow enemies.
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