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Monday, March 2, 2009
Cocoa Touch Games Releases Dead Words For iPhone
6:00 AM | Cord Kruse | 6 comments

Cocoa Touch Games has announced the release of Dead Words, a new puzzle title for Apple's iPhone and iPod Touch devices. The game challenges players to correctly identify real words, once common to the English language, from fake words. The real words are drawn from a list of more than 1,800 used commonly in the 1700s and 1800s. Dead Words includes definitions of the real words and keeps track of the player's highest score.

How fast can you pick out real archaic words from a whole pile of made up words? How many will you get right (in a row) before your game ends? Dead Words, a dastardly puzzler game for word lovers, is the fifth game from Cocoa Touch Games and is now available on the iPhone App Store.

Your only goal in Dead Words is to try to correctly identify real words—that were once common in the English language—from fake words. The word list in version 1.0 is made up of more than 1,800 words that might have been part of the English language in the 1700s and 1800s. We referenced a number of dictionaries and word reference sources from those centuries to develop a list of devilishly difficult and odd-sounding words and their meanings. We display real word definitions during game play. However, in addition to real words that were once common, the word list contains hundreds of words that we created specifically for Dead Words. You will need a good mind and a sharp knowledge of the English language to spot the real words from the fakes.

Your "score" in Dead Words is determined by how many words you correctly identify as real or fake in a row. At the end of game your best score to date is saved on your local device and displayed on the menu screen of the game. Dead Words was designed to be played anywhere ... for a minute at a time or an hour.

Future updates (free) of Dead Words will expand the English language version to include a word list of more than 3,000 words. In the future, we hope to release additional versions with French, Spanish and German words for puzzle lovers around the world!

The producer and creative director for Dead Words was Cocoa Touch Games founder David Janik-Jones. Art and programming were also done by David Janik-Jones. Programming help and game play feedback was provided by Rob Drimmie (thanks!). Dead Words was created using the highly recommended Unity game engine.

Dead Words was released March 1, 2009. It sells for $0.99 on the iPhone App Store. For more information and screen shots of Dead Words visit the Cocoa Touch Games website listed below.

iPhone App Store: Dead Words
Dead Words

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