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Wrath of the Lich King Reviewed 6:00 AM | Cord Kruse | 4 comments
CVG has posted a PC Zone review of Wrath of the Lich King, the recently released second expansion for Blizzard's popular World of Warcraft. WotLK adds host of epic content to the existing game world. Players will be able to take their characters to level 80, explore a vast new continent, and try out the new Death Knight hero class. From the review: This isn't to say that Wrath of the Lich King is a litany of repetitive boredom - far from it. There are some wonderfully intricate, atmospheric and well-done quests within the Frozen Hell. Zul'Drak, the home of the ice trolls, is simply one of the coolest environments in fantasy lore. You're sent into gigantic troll ruins at the request of gods (gigantic Totem animals), fighting vicious ice trolls protected by eerie dancing tiki masks with floating spears. Lightning crackles in the sky, and Blizzard do their best to build on the lore started rather briefly in WarCraft III expansion The Frozen Throne. In fact, the best parts of Wrath of the Lich King seem to be when Blizzard breaks away from making a successful MMO and focuses on pure, unfettered adventure. Be it the Death Knight quest line, the battles between the Skybreaker and Orgrim's Hammer, insulting a vrykul's mum, or fighting a Scourge Veteran and an army of skeletons alongside a Horde Hero, WOTLK shines when it doesn't feel like it's setting up the treadmill for generation after generation. Lake Wintergrasp is a great example of this. Only accessible past level 77 (when players are able to learn Cold-Weather Flight and mount their respective winged beasts), it's high-level PvP chaos that rewards good teamwork. Either the Horde or the Alliance takes control of Wintergrasp Fortress, where they must destroy the enemy's siege engines and workshops before they can blow the fortress to smithereens. Head over to the link below to read the full review.
CVG: Wrath of the Lich King Review
Blizzard Entertainment
World of Warcraft: Wrath of the Lich King
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