IMG Archives
Archives  News  Glenda Adams Discusses Mac Gaming  

Tuesday, October 7, 2008
Glenda Adams Discusses Mac Gaming
6:00 AM | Cord Kruse | 19 comments

The Mac Gamer has published a new interview with Aspyr Media's Glenda Adams. The Director of Development discussed a variety of topics related to gaming on the Mac including the repercussions of the Intel switch, increased difficulty dealing with graphics technology, and the future of game development.

TMG: Weíve had Intel in our Macs for a few years now. Has how the switch changed game development for the Mac?
Glenda: Itís lessened some of the work we have to do, but unfortunately the graphics side of games has just exploded. The amount of shader code and complex rendering is probably 2-3 times as much work as it was for games a couple years ago, so that has more than offset the efficiency gains we had from the
Intel switch.

TMG: Why hasnít there been a flood of games for the Mac that some predicted?
Glenda: I think there are several reasons - Mac game sales are still fairly constant, and havenít expanded with Appleís market share increases over the last two years. So there isnít loads of money to be made. And the complexity of games has made it more difficult to port them to the Mac. Lastly, the PC market has been really beat up in 2007 and 2008, and there just arenít as many AAA PC games out there that make sense to bring to the Mac.

TMG: What happened with ET:QW? It was originally destined for a Christmas release but was postponed till March.
Glenda: The last three or four games weíve done for the Mac have all had 3-4 month delays that were tied directly to issues with graphics performance and stability. From Neverwinter Nights 2 to Call of Duty 4, and ET:QW in between. The sheer complexity of modern graphics engines has somewhat overwhelmed the ability of OS Xís OpenGL framework and drivers to keep up, from a performance and stability standpoint. Weíve had to spend many extra months on each project working very directly with Apple, AMD/ATI and nVidia to get the widest support for hardware we can while avoiding some of the known problems in the graphics drivers.

TMG: Whatís the most frustrating thing about developing for the Mac?
Glenda: Lately itís been frustrating dealing with things beyond our control. Contracts, legal negotiations, etc. Itís no fun having to shelve a project because the license details just canít be worked out.
Visit the site below to read the rest.

The Mac Gamer: Glenda Adams Interview
Aspyr Media

Other Mac Games News for Tuesday, October 7, 2008

Eschalon Book II: The Catacomb Rat6:00 AM
• Glenda Adams Discusses Mac Gaming6:00 AM
Prince Of Persia: The Two Thrones Available For Macs6:00 AM
Spore: The State Of The Galaxy6:00 AM
View all of the Mac games news for Tuesday, October 7, 2008 on one page

Mac Games News for Monday, October 6, 2008

IMG Reviews Battlestations: Midway8:51 AM
Fretlight Guitar Learning System Comes To Macs6:00 AM
InstantAction Games Available For Mac Users6:00 AM
Kivi's Underworld Monsters Revealed6:00 AM
New Geneforge 5 Screenshots6:00 AM
View all of the Mac games news for Monday, October 6, 2008 on one page

Recent Mac Games News

Friday, October 3, 2008
Thursday, October 2, 2008
Wednesday, October 1, 2008
Tuesday, September 30, 2008
Monday, September 29, 2008

Search for other Mac games news stories or browse our Mac Games News Archive.

Archives  News  Glenda Adams Discusses Mac Gaming