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Monday, December 18, 2000
More on 3dfx's Demise
9:39 AM | Toby Allen | Comment on this story

On Friday it was announced that 3D graphics card maker 3dfx will be closing their doors and selling their assets to their competitor NVIDIA. Obviously, this will have tremendous repercussions for the PC (and Mac) 3D card market, and the game industry as well. The Gamer's Depot jumped on the occasion and interviewed NVIDIA's PR man Brian Burke -- who used to be a PR man for 3dfx, incidentally. They asked quite a lot of questions about what will happen to the employees, the technology and what will be the overall effect of the buyout. Here is a sample:

GD:  What exactly have you bought from 3dfx, and do you now own Gigapixel? 

Brian: Their core assets, which includes their patents, patent pending applications, trademarks, branding, and inventory related to the graphics business. Gigapixel was a company who was purchased by 3dfx. We have purchased 3dfx's core assets, so that means we have access to whatever technology might've been developed by either company. The two transactions were different in that the 3dfx/Gigapixel transaction was a complete buyout of the company. Today's announcement is that nVIDIA has only purchased the core assets of 3dfx, so I want to make it clear that it's not a complete buyout. 

Furthermore, Thresh's Firing Squad also conducted an interview with NVIDIA about the acquisition. The interview is focused on the technology NVIDIA gained, and what this means for the 3D card market:
FiringSquad: How will this change your market strategy now that there really is only one major competitor?

We are definitely a formidable foe for ATI especially with the combined technology base we now have. We are well positioned to leverage our graphics expertise into new and exciting markets.

If you missed 3dfx announcement, check out news article to get more details. As you might expect, many of the details of this decision by 3dfx are still being worked out; at this point the future of such things as 3dfx Mac OS support and driver development is unclear. We'll continue to bring you updates on the repercussion of this development for Mac gamers, but the initial outlook seems to be poor. 3dfx Mac software engineer Ray Swartz indicated on Usenet that the engineering department has already been shut down.

IMG 3dfx closes shop
3dfx web site
NVIDIA interview at Firing Squad
NVIDIA interview at Gamer's Depot

Other Mac Games News for Monday, December 18, 2000

Avernum 2 Available4:49 PM
SIN Demo Known Issues4:18 PM
Majesty Demo Released4:16 PM
3dfx Mac Team Disbanded4:07 PM
NVIDIA Conference Call Notes3:45 PM
Westlake's Year 2000 In Review10:38 AM
Halo to Feature All-New Effects10:05 AM
Sharky's Interviews ATi's Dave Orton10:01 AM
PC Oni Demo Released, Mac Demo Soon9:54 AM
The Sims 1.1.3 Update Released9:41 AM
More on 3dfx's Demise9:39 AM
More Mac realMYST Reassurances9:02 AM
Jet Ski and Sin Demos Released8:55 AM
Ground Zero Releases Temple Tantrum8:47 AM
Bushido Single-Player Released8:36 AM
View all of the Mac games news for Monday, December 18, 2000 on one page

Mac Games News for Friday, December 15, 2000

3DFX closes Shop5:38 PM
Mac DS9: The Fallen Update11:50 AM
Sidrial for Mac OS?11:21 AM
Gorky 17 Delayed9:41 AM
Devine on Mac Team Arena9:20 AM
Rockstar Oni Web Site Launched8:59 AM
MacNN on Oni Violence8:09 AM
No Mac Fallout: Tactics -- Yet7:53 AM
Contraband Disbans?7:52 AM
Mac Baldur Spins a Tale7:50 AM
GameRanger to host SiNDay this Saturday7:36 AM
Rogue Spear Demo Released7:29 AM
View all of the Mac games news for Friday, December 15, 2000 on one page

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