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Thursday, August 14, 2008

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EVE Online Alliance Warfare Explained
6:00 AM | Cord Kruse | Comment on this story

Eurogamer is now offering the second in a series of articles devoted to the deadly game of player vs player combat in CCP Games' space based MMO, EVE Online. This article focuses on the intricacies of Alliance warfare, explaining what it is and why players might want to get involved in conflicts on a larger scale.

The reason why so many EVE players want to sink thousands of man hours into laggy, drawn-out fleet combat involving hundreds of ships has less to do with the indulgence of Star Wars fantasies of mass space combat, and far more to do with EVE Online's socio-economic metagame. But what do those big words mean? Well, it's all down to money. EVE players want their virtual currency, and the best way to get a lot of it is to stake out some territory in 0.0 space. To do this, you need friends. Lots of friends.

Originally, claiming territory was worthwhile because you could get the best loot from NPC spawns, or mine the finest space rocks and take away their valuable ores. Then it became a war over the conquerable stations and the outposts - useful deep space service stations where people could operate with impunity. But now that EVE's economy has evolved in complexity, there is a far more valuable resource: the moons.

The war over moons is what is driving many of the immense conflicts that currently take place within the game world. While the political motivations that drove the last great war between The RedSwarm Federation and the Greater BoB Community could be said to have been about showing who was top dog in the EVE universe, many more conflicts have been more financially motivated. There are no better ways to conscript hundreds of players into your lagfest than either dangling the carrot of vast riches in front of them, or pointing out that their easy cashflow could be taken away by your enemies.
Check out the full article by visiting the site below.

Eurogamer: Alliance War
CCP Games
EVE Online

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