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Monday, June 16, 2008

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The State Of EVE Online
6:00 AM | Cord Kruse | Comment on this story

Gamasutra has posted a new interview with CCP Games' Nathan Richardsson, Executive Producer of the sci-fi MMO EVE Online. In the Q&A Richardsson discusses a variety of topics surrounding the EVE universe including the game's "sand box" design, EVE's place in an MMO world ruled by World of Warcraft, and the company's plans for the future.

So you take a hands-off approach, but do you see any more laws or adaptations to Eve Online to stop the kind of large scale corporate heists that make headlines?
NR: The Council of Stellar Management is in an excellent position to propose changes, new tools and other measures to help players police themselves, both within and between organizations so that you can empower people in limited trust relationships without having to give away the keys to the chastity belt.
In the future, more policing or some form of “court” can certainly be investigated, but in practice that model will always be orders of magnitude more difficult and less elegant than good tools for players to successfully manage their organizations.

Along with the Council of Stellar Management, you noted plans to set up an Internal Affairs division last year after some developer misconduct. How has that progressed?
The Internal Affairs division has been excellent in improving our processes and the Council of Stellar Management has just finished elections. 29 candidates have progressed past player vote and 9 players have been elected by their peers to serve as democratic representatives for the player base.
They’ll hold their first official meeting at CCP headquarters in Reykjavik, Iceland on June 19. Then they’ll continue to hold meetings throughout their six month term.
To read the full interview click over to the link provided below.

Gamasutra: The State Of EVE Online
CCP Games
EVE Online

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